// Client Project · Roblox

DUNGEON:
REBORN

3D Environment Lobby Design PVP Maps Roblox
WIP — Releasing August 2025
Platform
Roblox
Deliverables
Lobby · PVP Maps
Status
In Production
Release
August 2025

ANIME ENERGY.
ROBLOX SCALE.

Dungeon: Reborn is an upcoming Roblox title built around anime-inspired combat — think elemental weaponry, flashy attacks, and a roguelite loop where you fight through procedurally generated worlds to grow strong enough to take on a dungeon boss.

Our job was to build the world around that gameplay: a main lobby that sets the tone the moment you spawn, and a suite of PVP maps that give players distinct arenas to clash in — each with its own atmosphere and read.

One of those maps is Namek — yes, that Namek. The iconic Dragon Ball Z planet, rebuilt in Roblox with the dusty alien skies, cascading waterfalls, and dramatic rock formations the saga is remembered for. We wanted anyone who spawned in to immediately know where they were.

Dungeon: Reborn — Main Lobby Overview
Dungeon: Reborn Lobby — Aerial Overview
Lobby — Close Up
Main Hub · Dungeon: Reborn
Dungeon: Reborn Lobby — Aerial View
Aerial View
Full Island Layout
Dungeon: Reborn Lobby — Ground Level
Ground Level
Environmental Detail
Namek PVP Map — Dungeon: Reborn

PLANET
NAMEK

One of the PVP arenas we built for Dungeon: Reborn pulls straight from Dragon Ball Z lore: the planet Namek. Alien skies, towering rock pillars, cascading waterfalls — we wanted it to hit the moment you loaded in.

The map is built for competitive play, so while the visuals are faithful to the source material, the layout is designed around lines of sight, flanking routes, and clean readability under the pressure of a real match.

Map Type
PVP Arena
Inspired By
Dragon Ball Z
Setting
Alien Planet
Platform
Roblox

STILL IN THE
FORGE.

// 01
Dungeon Environments

Modular environment sets for the procedurally generated dungeon zones — built around a Jujutsu Kaisen-inspired update, bringing cursed energy aesthetics into the world players fight through on their way to the boss.

In Discussion
// 02
Launch Polish

Pre-launch passes on lighting, prop detail, and overall visual consistency across all spaces ahead of the August release window.

Upcoming