DUNGEON:
REBORN
WIP — Releasing August 2025
ANIME ENERGY.
ROBLOX SCALE.
Dungeon: Reborn is an upcoming Roblox title built around anime-inspired combat — think elemental weaponry, flashy attacks, and a roguelite loop where you fight through procedurally generated worlds to grow strong enough to take on a dungeon boss.
Our job was to build the world around that gameplay: a main lobby that sets the tone the moment you spawn, and a suite of PVP maps that give players distinct arenas to clash in — each with its own atmosphere and read.
One of those maps is Namek — yes, that Namek. The iconic Dragon Ball Z planet, rebuilt in Roblox with the dusty alien skies, cascading waterfalls, and dramatic rock formations the saga is remembered for. We wanted anyone who spawned in to immediately know where they were.
PLANET
NAMEK
One of the PVP arenas we built for Dungeon: Reborn pulls straight from Dragon Ball Z lore: the planet Namek. Alien skies, towering rock pillars, cascading waterfalls — we wanted it to hit the moment you loaded in.
The map is built for competitive play, so while the visuals are faithful to the source material, the layout is designed around lines of sight, flanking routes, and clean readability under the pressure of a real match.
STILL IN THE
FORGE.
Modular environment sets for the procedurally generated dungeon zones — built around a Jujutsu Kaisen-inspired update, bringing cursed energy aesthetics into the world players fight through on their way to the boss.
In DiscussionPre-launch passes on lighting, prop detail, and overall visual consistency across all spaces ahead of the August release window.
Upcoming