// Service — 3D Art

3D ART
THAT SHIPS.

Environments that breathe. Props with weight. Characters that feel like they’ve got a life beyond the screen. We build production-ready 3D assets that go from concept to engine without the usual headaches.

Bloomgate
Aryan Raj Adhikari, Russell Charlwood,
Linavalo Hinyemata, Peárse McKenna,
Valentine van Steenbergen
Pipeline
Full PBR
Delivery
Engine-Ready
LODs
Included
Formats
FBX · OBJ · GLB

WORLDS DON’T
BUILD THEMSELVES.

We cover the complete 3D art spectrum — from the first blockout through to polished, engine-integrated delivery. Whether you need a single hero prop or an entire world kit, we slot into your production pipeline without friction.

Every asset we ship is technically sound: proper topology, clean UVs, optimised polycount for your target platform, and textures that behave correctly under your lighting setup. No surprises at import time.

ENV
Environment Art
Modular kits, hero environments, terrain, architecture — built to your engine’s scale and lighting model.
PRP
Prop Art
Hero props to background clutter. Naming conventions you’ll actually recognise.
CHR
Character Art
Full character pipeline from sculpt to rig-ready mesh. NPCs, heroes, creatures — any style, any scale.

BUILD
THE WORLD.

From a desolate sci-fi corridor to a sprawling open-world biome, we design and build environments that tell a story the moment the player steps inside. Modular where it needs to be. Bespoke where it counts.

Incarnadine Blight
3D Environment
Darius Jover, Harsh Maan, Elmo La Mantia,
Samir Riecke, Brady Thomas
Gold Dough Cabin
3D Environment
Jason Lin
Where the Wind Meets
3D Environment
Aryan Raj Adhikari
Roundtable Archives
3D Environment
Jesus Magallanez
Twilight Tavern
3D Environment
Lili Bruijn
Blockout → Final
Full pipeline from grey-box layout to polished, textured delivery. You stay in the loop at every stage.
Modular Kits
Reusable, snappable modules designed to your grid. Artists and level designers will both thank you.
Lighting Passes
Scene lighting setups to accompany environment delivery — so it looks as good in your engine as in our renders.

GIVE THEM
A SOUL.

Heroes, villains, NPCs, creatures — we handle the full character pipeline or drop into whichever stage you need help with. High-poly sculpts, game-ready retopology, texture baking, and rig-prepared delivery.

Talk Characters
01
Concept Sign-Off
2D turnarounds + material callouts before any 3D work begins.
02
High-Poly Sculpt
ZBrush sculpt capturing full surface detail and silhouette.
03
Retopology
Clean game-ready mesh. Edge loops that animate properly.
04
Texture + Shading
PBR textures baked from hi-poly. Substance Painter pipeline.
Crusader
Karsten Palmer
3D Character – Realistic
Witch
Claire Bridges
3D Character – Stylized
Roundtable Knight
Karsten Palmer
3D Character – Realistic
Doctor
Claire Bridges
3D Character – Stylized

SEE OUR
OTHER WORK

Full Portfolio